Computing Curriculum
The National Curriculum for computing aims to ensure that all pupils:
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can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
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can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
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can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
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are responsible, competent, confident and creative users of information and communication technology.
Computing at Boarshaw
Intent
Our computing curriculum follows the National Curriculum which aims to equip our pupils with using computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. Technology is rapidly changing and plays a huge part of normal life, therefore, our curriculum tends to develop the skills and knowledge the children have in order for them to reach their full potential.
Our aim is for computing to be embedded right across the curriculum, so we provide children with opportunities to be creative and apply what they have learnt in other subjects. We promote a love for technology through the scheme Purple Mash, as well as using beebots, iPads, laptops, tablets etc. We provide a curriculum which is based on children gaining practical experiences. We tach children the skills they need to be safe online, so they can use these skills to be safe online at home too.
Implementation
Our curriculum is in sequence that develops skills over time. The use of the Purple Mash scheme means that children are building on their skills and knowledge from the previous year. They are given a hands-on experience each lesson by accessing their own purple mash account. They solve problems and scenarios to deepen the skills they have learnt. Given them these opportunities means they are becoming more confident with technology.
Impact
We involve technology in most computing lessons meaning children develop a love for technology and to use this in their wider life. We celebrate and share children’s work, with children being able to access their purple mash accounts at home to show adults what they have learnt. Children will become curious learners and will ask questions. Children will be exposed to key vocabulary and be able to use this vocabular to answer questions.
Our computing policy outlines for you how we teach computing at our school.
Useful Tips for Parents
Computing is not just about using a computer. It also includes the use of tablets, game consoles , controllable toys, digital cameras and everyday equipment such as a tape recorder or DVD player. Children can be helped to develop their computing skills at home by:
· Writing a letter to a relative
· Sending an email to a friend
· Drawing a picture on screen
· Using the Internet to research a class topic
· Planning a route with a controllable toy
· Using interactive games
· Playing on an educational App on a tablet
Why not try the useful link below for further help to understand the Computing Curriculum at home?
BBC Schools - Primary Computing
Online Safety
Primary Computing should equip pupils with using technology safely, respectfully and responsibly. At Boarshaw Primary pupils are taught not only by their teachers but by Digital Leaders how to be responsible digital citizens. Each year group in Key Stage 1 and 2 has an elected Digital Leader who meets with our Computing Lead. Digital Leaders undertake training and deliver their learning to their peers! Digital Leaders focus on ways to be safe when online, how to tackle cyberbullying and highlight the dangers of social media.
For further information visit our E-Safety page.
Parents can also access the National Online Safety website, which regularly offers help and support relating to current and popular forms of apps and social media which are easily accessed by young people. Here is a handy guide to show how to set up apps safely.
There are also handy guides below to explain how to keep safe on different apps and games:
EA Sports FC 24
10 tips to keep children safe online for parents
Music streaming apps and sites
Mash Club
During the Spring and Summer term, different classes have the opportunity to participate in Mash club as an extra-curriculum activity. We use purple mash to develop our skills we have learnt in class and put these skills into fun games to play.
Attainment Targets
By the end of each key stage, pupils are expected to know, apply and understand the
matters, skills and processes specified in the relevant programme of study.
Key stage 1
Pupils should be taught to:
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understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
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create and debug simple programs
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use logical reasoning to predict the behaviour of simple programs
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use technology purposefully to create, organise, store, manipulate and retrieve digital content
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recognise common uses of information technology beyond school
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use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on
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the internet or other online technologies.
Key stage 2
Pupils should be taught to:
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design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
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use sequence, selection, and repetition in programs; work with variables and various forms of input and output
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use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
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understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
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use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
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select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
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use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.